Monday, July 8, 2013

More rules for consideration...

Here's some stuff I was batting around. Already talked to Micheal about it. If anybody else has questions or comments, leave 'em here.

Extra: Functional Immortality


Permissions: One Aspect slot, over and above the normal cost for special abilities. (This reflects that being nearly impossible to kill is a pretty serious deal in a character concept, and also that immortal characters tend to be less flexible than their mortal counterparts.)

Costs: May cost additional refreshes, depending on the method of resurrection. (Base, just the Aspect slot.)

Some characters simply cannot be killed by any normal means. There's precedent for it in both pop culture and prior Central games: Doctor Who, Lord Stonehead, etc. A character with this Aspect can still be Taken Out in combat, but unless the enemy takes special preparations to either destroy their soul or seal them away forever or something, they're going to get better. By default, the character's rebirth should cost a Fate point, (basically requiring invoking this Aspect), and the character will suffer an Extreme consequence. If the character does not suffer ill effects, there should be an additional cost - probably on the order of 1 refresh.
Tim and Ben both probably have different variants on this. (Tim's is liable to be more powerful, is my guess.)

And here's my stab at what Chad does:

Extra: Probability Mechanics


Permissions: Aspect slot. (The one governing powers, per the usual.)

Costs: Ranks in Lore for knowledge of probability, statistics, econometrics, etc. 3 refresh.

Characters with Probability Mechanics have a number of new applications for their Lore skill, by setting up Rube Goldberg inspired shenanigans. Players with the Extra may be required to actually describe the pile of dominoes they want to set up to cause catastrophes.

Overcome: Spend a Fate point to get a Lore check to answer absurd questions about large piles of data. (See the movie Limitless for ideas: when the protagonist is handed a packet of financial documents and asked to figure out the merger.)This takes only the time it would take to read the documents, typically a scene or less.

Create An Advantage: Spend a Fate point to use Lore to create a physical obstacle, defended against with Athletics. Examples include a well timed banana peel, knocked over cart of apples, etc.This attack offers a free invoke of the Aspect You've got to be kidding me! to either help overcome a target's defenses or to spray the attack over a Zone.

Attack: Spend a Fate point to use Lore to perform a physical attack of an improbable nature, instead of Shoot or Fight. As with Create An Advantage, this offers a free invoke of the Aspect You've got to be kidding me to aid the attack. (Someone might be expecting a gunshot, but not the bus you've set on a collision course with them by setting a pen up on a mailbox.)

Thoughts?

1 comment:

  1. (I'm still not quite sure if Probability Mechanics achieves the desired feel and power.)

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